Monique Chatterjee of Xbox Design Lab


Microsoft answered the call for customized customer experience with the launch of Xbox Design Lab, a project at initial mention implies some sort of skunkworks research from the gaming brand, a la Xerox PARC. But in reality, its purpose is more akin to product customization services like NikeiD with sneakers or Fender and guitars, introducing the option for gamers to put their personal stamp onto the Xbox Wireless Controller. With around 8 million different design combinations available, we asked Monique Chatterjee – a principal designer at Xbox representing 14 years with Microsoft across various categories – to explain the what, why, and how Xbox Design Lab came to fruition… More at design milk.

An interesting read. I would have asked “So, when you needed an Xbox controller, you looked at the Playstation one and just copied it yes?”

Categories: Tech News

1 reply

  1. Oh, now we’re venturing into my realm 😀 And I feel like reviewing / showing off…

    (damn I had a version with lots of links but I think it got eaten by the spam filter)

    The original Xbox controller was a giant beast before they slimmed it down the “S” model formfactor that is still pretty much what they use this day – probably borrowed more from the DreamCast controller – (but minus the nifty micro-GameBoy-ish VMU memory unit.)

    I’ve never liked the Playstation controller line that much. The first one, before analog sticks, was (with some historical justification) an SNES Controller with little handles attached. After the N64 introduced the world to what an analog stick could do (with that rather bizarre trident – but admittedly the Saturn 3D Controller did analog sticks first ) Sony did it one better by glomming on two analog sticks, a basic design that has lasted them to this day. Many people love it, I respect its symmetry (great for twin stick games ala Robotron) but never found the thumb placement comfortable.

    Personally my all time favorite was the GameCube – it had the comfort, the stick variety, the scrunchy analog button, plus each button LOOKED different, you could follow onscreen “press this button” prompts without looking down at all the letters or shapes.

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