“At that time, while I was making Donkey Kong, the conversations were all around how ‘globalism is important’ and ‘we should think worldwide,’” he said. “We listened to a lot of Nintendo of America’s opinions, but not all of them.”
“For example, for the game’s title, I was trying to convey the idea of ‘stupid monkey,’” he said. “‘Donkey’ of course referred to the animal, but the dictionary I used said that it had a secondary meaning of ‘idiot.’ Nintendo of America said that this was not the case, and ‘donkey’ didn’t mean ‘idiot.’” More at Wired.
Fascinating stuff from Shigeru Miyamoto. Who knew what you can come up with in a bathtub.